Answers: “Time-Space Rewind”
Since I’m on my phone and mobile tumblr is a jerk, not allowing me to copy-paste the text on notes..yeah..
Anyways, pinxiedust made a note:
I’m not sure if I read that wrong Mith…but then maybe that’s something I didn’t think of and it’s an unintenional good effect from what I was doing.
Basically how this works (what I was doing) is when you Exit a Storyline, the game makes note of your “position”..namely the save point you were at when you exited. It doesn’t save the game at that point (you have to actually -save- like normal for that).
The ‘checkpoints’ are there, basically, to ensure the player is at the location they exited in the that storyline’s world…if that makes sense.
If you had to exit the game and you haven’t saved..then when you reload the game you’d be back at your last save.
If I can figure out an actual auto-save/quicksave/checkpoint system for those kinds of scenarios, I’ll put it in. Though I don’t think it’s possible with basic RPGMaker event code. That may be a ruby code thing. :(